Problem Description
You are given a hidden grid where cells can be empty, blocked, or marked as a target. The grid is unknown in size and layout. You control a robot via an interactive GridMaster interface that can check if a move in one of the four directions (up, down, left, right) is possible, actually move the robot, and tell if the current cell is the target. Starting from an unknown starting cell (guaranteed empty) you need to find the shortest path to the target cell (if one exists) using the allowed operations. If no valid path exists, return -1.
Key Insights
- Since the grid is hidden and unknown, you must explore it using DFS (Depth First Search) while backtracking.
- Map the visited cells with relative coordinates starting from (0, 0) for the starting cell.
- Record the status (empty or target) for each accessible cell during exploration.
- After mapping the grid, use BFS (Breadth First Search) on the discovered grid to find the shortest path.
- Backtracking is critical: after a move, always reverse the move to return to the previous state.
Space and Time Complexity
Time Complexity:
- The DFS exploration traverses every reachable cell once. In the worst-case, this is O(m*n).
- The subsequent BFS over the mapped grid is also O(m*n). Space Complexity:
- O(m*n) for the mapping of the grid and the BFS queue.
Solution
We solve this problem in two phases:
-
DFS Exploration:
Use DFS to explore the grid from the start. For each accessible cell, record its relative coordinates and whether it is the target. Use the API calls of GridMaster to determine valid moves. Since moving is stateful, after moving in one direction, recursively perform DFS and then backtrack by performing the opposite move to return to the previous location. -
BFS to Determine Shortest Path:
Once the grid is mapped, perform a BFS starting from the initial position (0,0) in the mapped grid. Calculate the minimum number of moves required to reach the target cell if it exists. If the BFS completes without finding the target, return -1.
Key data structures:
- A dictionary (or map) to store visited cell coordinates and their state (empty or target).
- A list/queue for BFS to compute the shortest path from the starting cell to the target cell.