Problem Description
Alice and Bob are playing a game where Alice starts with the string "a" and performs a series of operations based on the input. The operations can either append a copy of the string to itself or change each character to its next character in the English alphabet and append it to the original string. The goal is to determine the k-th character in the resulting string after all operations are performed.
Key Insights
- The operations can drastically increase the length of the string, making direct simulation infeasible for large k.
- Each operation has a predictable effect on the length of the string, which can be calculated without generating the entire string.
- The transformation of characters in operation type 1 needs to be tracked efficiently without generating new strings.
Space and Time Complexity
Time Complexity: O(n), where n is the number of operations due to the need to traverse the list of operations once. Space Complexity: O(1), since we only store a few variables to track lengths and current character transformations.
Solution
To solve this problem, we can avoid generating the entire string by tracking the lengths of the string after each operation. We start with an initial length of 1 (for the string "a"). For each operation:
- If the operation is of type 0, the length doubles.
- If the operation is of type 1, we append a transformed version of the string, effectively increasing the length by the original length.
After processing all operations, we can calculate the final length of the string. To find the k-th character, we can backtrack through the operations to identify which character corresponds to the index k.